6 ms·
Part of the appeal of FF7 is the soundtrack. Make that dynamic, and you would've ruined FF7. It's a good idea that makes sense for a lot of games. Just point
by strayptr 11y ago
Part of the appeal of FF7 is the soundtrack. Make that dynamic, and you would've ruined FF7.
It's a good idea that makes sense for a lot of games. Just pointing out a counterexample.
- modeless 11y agoDynamic doesn't necessarily mean "random". A game with dynamic music could still have a set of common themes. Good composers can blend themes together and make variations on a theme for any mood. There's no fundamental reason dynamic music couldn't be every bit as good, musically, as pre-composed music.
- strayptr 11y agoHas there been research into this? That's a really cool concept. It's something I'd like to look into, if anyone knows any references.
- jwsm 11y agoI heard an interesting talk by someone who explored real-time game soundtrack composition for his dissertation: http://www.danielbrownmusic.com/artificial-musical-intelligence.html http://www.danielbrownmusic.com/artificial-musical-intellige...
- wfn 11y agoProteus (video game) has procedural mixing of a pre-set score based on which objects the player is near at. I suppose not much in terms of actual composition (harmony etc), but something which continues to irk me (so to speak) to try to think whether more than that is feasibly doable presently (and not only in the future).