3 ms·
The problem with that is twofold. First, the Wii doesn't support absolute 3d positioning. So it can't map an in game object 1:1 with the controller. From the
by mrcharles 17y ago
The problem with that is twofold. First, the Wii doesn't support absolute 3d positioning. So it can't map an in game object 1:1 with the controller. From there, it is left looking at your acceleration data and then after the fact matching it to a predetermined set and playing the move. It becomes a weak substitute for pressing a button.
The second one is how to handle tactile feedback. Ideally, when your sword hits another sword, you'd want the player's sword to stop. You might be able to vibrate as a cue to stop moving, but hard to say how that would work. You could work around it by having the on-screen character tween back to the real-life position after a period of time, but it still leaves a lot to be desired.
Long way to go before you can sword fight realistically in a game.