4 ms·
One thing I want to see done is a good swordfighting game. The Wii hasn't achieved that yet, but some of the videos for Red Steel 2 show promise. Overall, it se
by memetichazard 17y ago
One thing I want to see done is a good swordfighting game. The Wii hasn't achieved that yet, but some of the videos for Red Steel 2 show promise. Overall, it seems that even with good motion sensing for swinging the sword, footwork is still an integral part of the whole experience, which the Wii can't manage. So in this case, perhaps Project Natal will be the first to manage it?
Then again, perhaps rather than wait for a game to simulate it, it would be better to do the real thing instead.
- jdrock 17y agoPlease do not go out and pick sword fights.
- mrcharles 17y agoThe problem with that is twofold. First, the Wii doesn't support absolute 3d positioning. So it can't map an in game object 1:1 with the controller. From there, it is left looking at your acceleration data and then after the fact matching it to a predetermined set and playing the move. It becomes a weak substitute for pressing a button. The second one is how to handle tactile feedback. Ideally, when your sword hits another sword, you'd want the player's sword to stop. You might be able to vibrate as a cue to stop moving, but hard to say how that would work. You could work around it by having the on-screen character tween back to the real-life position after a period of time, but it still leaves a lot to be desired. Long way to go before you can sword fight realistically in a game.