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I guess. The best way to do texture compression would be to use a procedural texture tool like Substance which creates little programs that when run create the
by bhouston 11y ago
I guess. The best way to do texture compression would be to use a procedural texture tool like Substance which creates little programs that when run create the texture with all the details the artist needs:
https://www.allegorithmic.com/products/substance-designer https://www.allegorithmic.com/products/substance-designer
- vanderZwan 11y agoIn terms of image fidelity perhaps - I doubt you'll get a good frame rate if you recreate all textures every frame, and if you want to compute them once and keep them in memory there probably won't be enough memory.
- fulafel 11y agoBeing able to make the choice dynamically per-material would be valuable. Graphics is full of this type of "caching problem" where you can make memory vs computation tradeoffs.