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We don't have any of those problems at my daughter's school. First, all the iPads are locked down using some management software, so the kids are locked out of
by CodeWriter23 11y ago
We don't have any of those problems at my daughter's school. First, all the iPads are locked down using some management software, so the kids are locked out of the clock, etc. that can cause unintentional distractions. Second, they limit use to about 30 minutes per day, so traditional lessons are taught using traditional techniques. Third, our school emphasizes social interaction with project-based learning, with the children working in teams. And a sizable portion of their report card deals with socialization and citizenship.
The tablet is a tool, alongside pencil, ruler, scissors, etc. NOT the primary device for delivering content. The kids use them (K-2) to make movies, make sketches of the things they are engineering, and math drills.
It seems a good lesson was lost on the author: teaching the kids how to appropriately use this type of tool. At my daughter's school, we get it. Starting next year, Grades 3-5 will have an admin account on their take-home MacBook Airs. Yep, sounds totally crazy. The value here is teaching the children not just how to use their computer but how to take responsibility for keeping it running. Hopefully El Capitan rootless mode will provide a robust defense against those pesky Flash 0-day bugs.
- bonesinger 11y agoAgreed, my girlfriend's school implements iPad use and she has none of these problems. They have a single IT person in the school who setup all the iPads. My gf setup guided access on her 30 ipads to lock them down and the kids only use them for 1 or 2 lessons max. The majority of her teaching is down without iPad use. A lot of the author's issues seem to be a lack of awareness on technology, how to use iPads, and even proper classroom management.
- VLM 11y ago"They have a single IT person in the school who setup all the iPads" This leads to an important side issue that people outside the .edu system don't understand, that you release a product for kids that is web based, my daughter's teacher can roll it out to the kids in about 10 minutes using a laser printer to make a QR code of the URL for the kids to scan and then do math drills or whatever, literally during a single recess period. In comparison, if you wrap the same exact content in an app, its going to take at least a year to get the app approved by the technology council and possibly installed, or possibly not if another teacher makes a stronger argument for using the limited storage space for video recording kid presentations of learning or their pet app or who knows, assuming you have the political clout, time, and motivation to ram the new app thru the system. Educational apps are dead. Educational websites are where its at.
- osxrand 11y agoThat would depend on your instatution, all of the private schools I work with let the teachers find new apps and we can push them to the iPads pretty easily. Budget has been provided with a little extra so we can buy apps during the year if needed, and we do. Win a decent MDM, the apps work and work well.
- JoshuaJB 11y agoI would argue that in this case it is a waste of education budget. Their high cost and non-core use sounds like it raises costs without cutting anything. For technology to work in the classroom, it needs to be attractive to administrators.
- csydas 11y agoI don't know if you'll know this, but are they implementing any other safeguards on the Macbook Airs? (MbA) Just from doing tons of work in a Mac-centric university where the students' idea of pirating was to search "[item] download mac", the search results are crawling with predator sites that promise anything from PDFs to interactive solutions manuals, only to actually download a dmg full of malware (usually Mackeeper and a few others). And of course students (and professors alike) would dutifully punch in their admin pass without thinking about it, and quick enough there'd be a nice and infected machine. What I'm getting at is if I were the tech admin for that school, I'd be less concerned about what 0-days exist in flash or java and more concerned about what people are willingly installing on their computer, and though this is obviously anecdotal, seeing what my younger cousin would end up installing despite our warnings, I'm inclined to think kids aren't up to the task just yet of full on computer management. Even fairly savvy kids would fall the the sales pitch of the one kid who found a free download for a popular game, which of course was packed with malware.
- TeMPOraL 11y agoI think that's sort of the point of "teaching the children not just how to use their computer but how to take responsibility for keeping it running".
- edc117 11y agoShow of hands: who here would want to be the admin for a network you know is going to be routinely infected with any number of malware or rootkits.
- deleted 11y ago[deleted]
- TeMPOraL 11y agoNetworks in school are supposed to facilitate education. The standard approach of making everything impossible to use so that nobody can break anything may work in a corporation, but it does not work for education.
- megaman22 11y agoI would have flunked out of such a school, instead of being my class valedictorian. Group projects and emphasizing socialization is a crutch that incompetent teachers use to force their intelligent students to do their job for them.
- smileysteve 11y ago> Group projects and emphasizing socialization is a crutch that incompetent teachers use to force their intelligent students to do their job for them. I find the opposite true in my career. Business is 95% about how you interact with others; whether that is teaching, listening to, meeting with, understanding morale, etc. Let's look at Agile, socialization is at the key, people over processes, scrum meetings every morning looking for who needs help and who can help, sprint meetings with product managers selling ideas to engineers and engineers discussing how it will be solved, retrospectives where everybody tries to figure out what went right/wrong and what to do better. Then there is pair programming, which is the definition of a group project.
- j_s 11y agoThere are often stark contrasts between the idealistic academic approach and the practicalities of the 'real-world' career!
- relkor 11y agoThe difference in your Agile and pair programming examples is that those interactions are fundamentally between people with similar abilities. In business, the teaching, listening, and understanding are communication between people with similar baud rates. My impression is that you may be projecting your experiences with groups of competent engineers -- who all passed a rigorous screening process and years of performance reviews -- onto the behavior of children drawn at random from the entire population. Group projects are a tool to adjust the average performance, without any effort on the teacher's part. The effect is more insidious than a simple numerical average would suggest because group projects introduce a time differential. Consider people as an op-amp. Their internal drive to produce a given quality is the reference voltage. What output the currently have (the progess towards the objective) is the input. When you put top performers in a group to pull up the slackers, the feedback gain of that system is artificially reduced. The good students want a certain level of quality, so they will work even harder to try an bring the quality (input signal) up to their standards. Depending on how bad the slackers are, the good student may even reach saturation, running out of hours in the day to compensate for the incompetence of others. The incompetent teachers intuitively understand this effect. They are not fostering some kind of social nirvana, they are transferring the workload of pulling up the class average onto the bright kids. The bright kid ends up spending twice, three times as long on the group assignment, and that effort gets averaged out to the other group members' grades. The cost to top performers is all that time they could have been improving, moving forward, was stuck doing large amounts of low skill work.