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How'd you make the artwork in less than five hours? It's pretty good! Pixel art is currently beyond my abilities, which I need to fix. Whatever your process
by laarc 11y ago
How'd you make the artwork in less than five hours? It's pretty good! Pixel art is currently beyond my abilities, which I need to fix. Whatever your process is, I was hoping to osmose it, if possible. Any pointers to start building this skill?
Your game is neat. Does there happen to be a github repo somewhere? Also, how'd you like Phaser?
- danbolt 11y agoThanks! The artwork is more or less twelve 16x16 images, which I drew in an hour or so. The music was generated from a script, and the font was taken from Creative Commons. I'm not a trained artist, but I've mostly doodled on my spare time. I'll pick one or two particular pieces of technique I'd like to improve, then draw quickly and iterate on them a few times. It can be very frustrating, and progress can be slow, but I'd encourage you to practice! Feel free to show me your work too! (@savagedanface) You can look at the source code and art assets here: https://github.com/danbolt/rita-daniel-ideas/tree/master/pikochan https://github.com/danbolt/rita-daniel-ideas/tree/master/pik... I'm very fond of Phaser, because it lets you iterate quickly and doesn't impose a "paradigm" for development. It has a high browser compatibility and is mobile friendly so you can reach a wide audience as well.