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I couldn't sleep last night, so I decided to hack out a really small 'dodge the obstacle' game in Phaser and JavaScript. It's not particularly polished, but co
by danbolt 11y ago
I couldn't sleep last night, so I decided to hack out a really small 'dodge the obstacle' game in Phaser and JavaScript.
It's not particularly polished, but consider going for a high score!
- laarc 11y agoHow'd you make the artwork in less than five hours? It's pretty good! Pixel art is currently beyond my abilities, which I need to fix. Whatever your process is, I was hoping to osmose it, if possible. Any pointers to start building this skill? Your game is neat. Does there happen to be a github repo somewhere? Also, how'd you like Phaser?
- danbolt 11y agoThanks! The artwork is more or less twelve 16x16 images, which I drew in an hour or so. The music was generated from a script, and the font was taken from Creative Commons. I'm not a trained artist, but I've mostly doodled on my spare time. I'll pick one or two particular pieces of technique I'd like to improve, then draw quickly and iterate on them a few times. It can be very frustrating, and progress can be slow, but I'd encourage you to practice! Feel free to show me your work too! (@savagedanface) You can look at the source code and art assets here: https://github.com/danbolt/rita-daniel-ideas/tree/master/pikochan https://github.com/danbolt/rita-daniel-ideas/tree/master/pik... I'm very fond of Phaser, because it lets you iterate quickly and doesn't impose a "paradigm" for development. It has a high browser compatibility and is mobile friendly so you can reach a wide audience as well.