3 ms·
It's pretty much the opposite. Too much anti-aliasing. At low resolutions, you need to be aware of the pixel boundaries to really make an image look good. Th
by ghkbrew 11y ago
It's pretty much the opposite. Too much anti-aliasing. At low resolutions, you need to be aware of the pixel boundaries to really make an image look good. Think 8-bit Nintendo/"pixel" art. You can't simply anti-alias a vector image down to a 8x10 pixel sprite. You just end up with a blurry mess.