3 ms·
I press alt+shift and can switch between EN-International (which allows easy typing of é, è, ç, etc.) and EN-US (which doesn't easily allow them to be typed).
by Nadya 11y ago
I press alt+shift and can switch between EN-International (which allows easy typing of é, è, ç, etc.) and EN-US (which doesn't easily allow them to be typed).
Therefore in EN I can {code} and then alt+shift and {comment with proper Unicode characters}. My suggestion would be to have a setup of T1/EN. Code in EN and comment in T1.
Sorry if I'm not being clear or if I'm being confusing...
>If developers would have thought more about localization, and made less dumb assumptions...
I18N can be time-consuming. Especially to test on every conceivable keyboard layout. Dumb assumption allows the mod to exist. I'm all in favor of I18N (and help translate things when I can!) but honestly it is a lot more work for what is often very little gains.
Would you rather spend 10 hours adding I18N for 100~ players or spend 10 hours improving the rest of the code base and adding new features for 10,000 players? Most devs choose the latter. Which really sucks if you're in the group of 100~ players.
- kuschku 11y agoWell, I actually modded the mod myself – and just made it use Minecrafts' integrated keybind tool. And switch EN and T1 is not very useful. I’d have to relearn blind typing completely again.