3 ms·
Word to those who want to begin their DF journey: counter to what you might expect for a text-based game, DF can chew a lot of CPU cycles. I always pick small
by dccoolgai 11y ago
Word to those who want to begin their DF journey: counter to what you might expect for a text-based game, DF can chew a lot of CPU cycles. I always pick small world size and very short world history at worldgen, bc the larger/longer worlds have a lot more stuff for the game to keep track of and can slow it down, IME.
Strike the earth!