4 ms·
Well the main attraction is the stories it creates and what you create in game. So I'd say to play Craft the World if you want a DF-like with more direction to
by Natsu 11y ago
Well the main attraction is the stories it creates and what you create in game. So I'd say to play Craft the World if you want a DF-like with more direction to it, but DF itself is irreplaceable if you want to do things like attacking Hell with minecarts full of whales for the added mass (and therefore, momentum).
DF is more about the crazy stories that happen when you're, say, draining the ocean to set up those whale traps. Or building a roof over the world, pumping it full of magma, and rigging trapdoors to allow your Orbital Magma Cannon to fry any spot on the surface.
- eropple 11y ago"Well", it's not a complaint about direction, it's more that the ability to create interesting stories hasn't expanded a lot in a long time. Early on in my time with DF, I really enjoyed the exploration, mastering the subsystems involved and developing cool stories out of both my successes and mistakes--but then the mistakes stopped happening because the game ended and it became a time sink rather than a growing and evolving challenge. I have built most of the stupid dwarf tricks (I have an embarrassingly large attempt at a CPU lying around somewhere) because of the lack of breadth to the stories that can be told, but eventually, I very much hit the end of the interesting and challenging things and reached the point of "this would take a dozen hours to do and wouldn't be fun." It's not much fun if you can't fail, and the mastery ceiling of DF is much lower than most people think it is; the self-imposed challenges are artificial ones, and while mechanically they can be interesting, I do not find them fulfilling when I know how it's all supposed to work. (Minecraft would have this problem if not for the tremendous mod support, Forge, etc. that enables you to make what you want of it. Crash Landing is still one of my favorite things in games--not because of the use of HQM, but rather just the profoundly different environment and options for exploring the same rules in a very different milieu.)