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There's also a different 100 hour rule. 100 hours is enough time for someone to become dangerously competent: just competent enough to complete something, but n
by RyanZAG 11y ago
There's also a different 100 hour rule. 100 hours is enough time for someone to become dangerously competent: just competent enough to complete something, but not competent enough to complete it well.
- rch 11y agoIt's also just about long enough to become annoyingly cocky about quickly one is picking up a new skill.
- deleted 11y ago[deleted]
- rwc 11y agoSo much so that there's a book for pilots exactly about that topic, "The Killing Zone". "This survival guide for new pilots identifies the pitfalls waiting inside the killing zone, the period from 50 to 350 flight hours when they leave their instructors behind and fly as pilot in command for the first time. Although they're privately certified, many of these unseasoned aviators are unaware of the potential accidents that lie ahead while trying to build decision-making skills on their own -- many times falling victim to inexperience."
- GVIrish 11y agoI've seen exactly the same phenomenon in racing/track day driving. Most of the crashes I've seen happen in that period between when someone has enough skill/experience to go fast, but not enough to recover from bad situations at speed. So a lot of big crashes happen in the intermediate to newly-minted advanced drivers. I'm definitely going to pick up that book.
- mkartic3 11y agoYes, but for some peripheral skills that might help but aren't really "necessary", this rule makes a lot of sense. I mean, spending 100 hours on a skill definitely wont make you an expert, but it'll make you literate in it. Taking the sales example, as a programmer it might teach you how to "sell" yourself to forge a better career. Or say public speaking.