6 ms·
Delta encoding is the more general technique you're describing. It's used by most latency-sensitive networked games today, first made popular in Quake 3 I belie
by dxhdr 11y ago
Delta encoding is the more general technique you're describing. It's used by most latency-sensitive networked games today, first made popular in Quake 3 I believe. The general idea is to keep resending all changes in state since the most recent ACK.