7 ms·
Just kill effing flash!
by angvp 11y ago
Just kill effing flash!
- wyattjoh 11y agoHere was me hoping that this was them announcing EOL for Flash all together.
- WorldMaker 11y agoI was also hoping that maybe at least they might officially take ownership of something like Mozilla's Shumway "Flash in HTML5" runtime and helping existing Flash users migrate away from Flash the plugin.
- bobajeff 11y agoOr OpenFL/haxe.
- fenomas 11y agoIt's basically been in maintenance mode for years. All EOL would mean is no more security fixes - why would that be a good thing?
- soccerdave 11y agoThere is a still huge industry of web games (99% of them in Flash) because that is still the best technology to write cross-platform games in the browser. Kongregate, Armor Games, millions of people playing games on Facebook.
- benologist 11y agoI wouldn't exactly call it a huge industry, it's been shrinking for years as indie devs shifted focus to mobile and steam. FGL.com the main marketplace for monetizing flash games has scheduled shutdowns [1] of all their flash services to focus on their mobile services, they also announced their ad revenue as one of very few providers was collectively down to $50/day [2] when they announced that was shutting down last month. [1] https://www.fgl.com/blog/2015/11/fgl-to-drop-support-of-certain-web-services/ https://www.fgl.com/blog/2015/11/fgl-to-drop-support-of-cert... [2] https://www.fgl.com/blog/2015/11/fgl-will-no-longer-support-flash-in-game-ads/ https://www.fgl.com/blog/2015/11/fgl-will-no-longer-support-...
- soccerdave 11y agoFlash games are easily a multi-Billion dollar a year industry. You mention games shifting towards Steam. I'm pretty sure that there are a lot of games on Steam that are still created in Flash. Flash (through Air sdk) provides an amazing way to target web and all major mobile platforms with the same code base. Also, I wouldn't judge popularity by money made through ads. The industry has long since shifted to in app purchases.
- benologist 11y agoCan you show any Flash games making heaps of money? I have games of my own on both Kongregate and Armor Games from late last decade / early this decade, the business models behind that type of flash game (which was mostly licensing and ads) has almost entire disappeared and not been replaced.
- soccerdave 11y agoHere are a bunch making anywhere from $50k per day to a whole lot more. You may need to be Facebook logged in to view them. https://www.facebook.com/games/query/top-grossing/ https://www.facebook.com/games/query/top-grossing/ Edit: Also, I believe Kongregate has a whole ton of games with In-App Purchases. I don't have any experience publishing on there but I do have experience on Facebook.
- benologist 11y agoFacebook games are also declining, from Zynga at their peak to collectively less revenue than Candy Crush Saga on iOS. http://www.businessinsider.com/facebook-payments-revenue-declining-2015-7 http://www.businessinsider.com/facebook-payments-revenue-dec...
- soccerdave 11y agoWhile it has declined, it is still almost a billion dollar industry on its own just on Facebook. You asked for "examples of games making heaps of money" and I included links to a bunch of them.
- zwetan 11y agoif you can not beat it, kill it? 3 things 1) it's a platform: the flash platform 2) inside this platform you can find many runtimes: Flash player, Adobe AIR, Redtamarin ( https://github.com/Corsaair/redtamarin https://github.com/Corsaair/redtamarin ) 3) you program those runtimes with a programming language: ActionScript 3.0 as long as there are runtimes to run programs it not gonna die enjoy ;)