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Cool! I'm trying to do something similar. I really think the time is ripe for a lisp-based game engine. I'll have more time to look into your work later, but I
by laarc 11y ago
Cool! I'm trying to do something similar. I really think the time is ripe for a lisp-based game engine.
I'll have more time to look into your work later, but I wanted to say (a) very cool! Keep it up! (b) check out Lumen (https://github.com/sctb/lumen https://github.com/sctb/lumen). It compiles into Lua, and can be powered by LuaJIT. The benchmark performance is off the charts, on par with LuaJIT itself, because it compiles to code that mimics the way you'd write in Lua without any of the hassle.
My current plan is to add support for running Lumen via luvit, which provides many libraries for LuaJIT, some of them useful for gamedev. If you're interested in some kind of a collaboration, shoot me an email or something. But regardless, best wishes and good luck!
By the way, thanks for making this available under a permissive license. It's not always an easy decision, but the gamedev industry in particular will be improved by choices like this.