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Just like you have to kill any native app for mobile, even though a native app is obviously much more efficient. I think you are missing the point a bit... it i
by hccampos 11y ago
Just like you have to kill any native app for mobile, even though a native app is obviously much more efficient. I think you are missing the point a bit... it is not about making the most performant or visually impressive thing out there. It is about how easy it is to make something that looks good, performs acceptably and runs pretty much everywhere with basically zero effort in terms of porting.
- pjmlp 11y agoExcept your description only applies to desktop class machines. I am not missing the point, as 99% of the WebGL demos I see being thrown around don't run out of the box on mobile devices that most people have, as you imply.