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A Start Up Game: http://ncase.me/emoji-prototype/?remote=-K4BeA6ciFnVG_fD9wXP http://ncase.me/emoji-prototype/?remote=-K4BeA6ciFnVG_fD9wXP People appear, and h
by Roedou 11y ago
A Start Up Game: http://ncase.me/emoji-prototype/?remote=-K4BeA6ciFnVG_fD9wXP http://ncase.me/emoji-prototype/?remote=-K4BeA6ciFnVG_fD9wXP
People appear, and have ideas. Ideas need customers (or money) to become startups. Startups need customers (or MORE money) to become businesses. Too much money creates rocketships - which need even more consumers to land.
Real businesses create angels, and subsequently investors.
Feel free to tinker with the weightings, depending on how many successes you'd like to have!
- Kortaggio 11y ago"Real business"es have to have the probability of being obsoleted by new startups, or else you end up with a cash factory that spits out investors that cover half the world: http://imgur.com/Bg1SV3g http://imgur.com/Bg1SV3g
- personjerry 11y agoThey have a chance to become a dead pool in this simulation model, more or less approximating that. EDIT: I was wrong, see below.
- Kortaggio 11y agoCurrently the rule set says only "startup" and "rocketship" can turn into dead pool, not "real business". Adding the "dead pool" rule to "real business" would indeed approximate that. (Or make it conditional to > a certain number of neighboring "startup"s if you like)
- personjerry 11y agoRight you are. My bad.