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That's actually pretty interesting. I wonder if it was hard to do a subpixel rendering system for fonts (like ClearType)? I don't have a Nexus One so maybe the
by bmalicoat 17y ago
That's actually pretty interesting. I wonder if it was hard to do a subpixel rendering system for fonts (like ClearType)? I don't have a Nexus One so maybe the pixel density is high enough that they don't need to render fonts like that.
- Tuna-Fish 17y agoActually, it does make it hard. To do subpixel smoothing correctly, you need to be able to keep the total amount of color the same -- so if you want to move a part of the glyph right one, you'd light up a red from the next pixel right and turn off blue on the last pixel in your line on the left. This becomes both much harder and less useful when not all pixels have all colors. But you are right on the other point -- at 800x480 on a 3.7 inch screen has a ppi of 250 -- or just normal font rendering looks as smooth as subpixel rendering on a computer screen, and I for one would be hard pressed to distinguish between subpixel rendering and normal when looking at text at size 10 or so on that screen -- just because I'd have such a hard time seeing it at all. I wish we could get proper OLED computer screens.
- fortybillion 17y agoFrom what I understand, the iPhone doesn't use sub-pixel font rendering either, because of the high pixel density (which is not even as high as the Nexus One). Since the display rotates, normal desktop sub-pixel rendering algorithms won't work anyway.