3 ms·
Then the designer hasn't done his/her job. It should start with an understanding of what the user should be able to do. The story of the user interaction for ev
by petewailes 11y ago
Then the designer hasn't done his/her job. It should start with an understanding of what the user should be able to do. The story of the user interaction for every screen is vital. Without it, you end up with what you've described - something that may well be beautiful, but is deeply annoying to use.
- karmelapple 11y agoAnd although the design doesn't display as much information, what are the needs for thi tool? Could some of the previously displayed information simply not truly be useful anymore? Was it adding visual noise and distracting from the main purpose of the visualization?