3 ms·
Dunno, I think that depends on the content. I'm building a js-css-webgl game, and I find Safari is lucky to break 50% of the performance I get from Chrome/FF.
by fenomas 11y ago
Dunno, I think that depends on the content. I'm building a js-css-webgl game, and I find Safari is lucky to break 50% of the performance I get from Chrome/FF.
- PebblesHD 11y agoThere's a few WebKit bugs filed about slow WebGL performance under both OSX and iOS Safari, I wonder what Apple is doing differently to Google/blink in the rendering pipeline to cause it?
- fenomas 11y agoNo idea, sorry. My guess is that it's the JS VM but I don't know how to check. I just tried running a profile, but Safari froze and beach-balled to death. When I do profiles in Chrome it drops from 60fps down to 45. :/ Fortunately for me, Safari also doesn't implement some HTML5 APIs I use (e.g. PointerLock), so I feel justified in pretending it doesn't exist.