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This is actually not that great when it comes to Texture Synthesis. This stuff seems better: https://www.think-cell.com/en/pdf/think-cell_article_siggraph2003
by bhouston 11y ago
This is actually not that great when it comes to Texture Synthesis.
This stuff seems better:
https://www.think-cell.com/en/pdf/think-cell_article_siggraph2003.pdf https://www.think-cell.com/en/pdf/think-cell_article_siggrap...
https://graphics.stanford.edu/papers/texture-synthesis-sig00/texture.pdf https://graphics.stanford.edu/papers/texture-synthesis-sig00...
http://johanneskopf.de/publications/solid/ http://johanneskopf.de/publications/solid/
- deepnet 11y ago"Fast Texture Synthesis using Tree-structured Vector Quantization" by Wei and Levoy is a great. https://graphics.stanford.edu/papers/texture-synthesis-sig00/texture.pdf https://graphics.stanford.edu/papers/texture-synthesis-sig00... Markov generated infinite multi-resolution textures with a 'Neighborhood Causality' feature that looks like it removes some of the uncanny valley in the article link suffers from.
- gradys 11y agoI get the feeling that the point of this work was more about expanding our understanding of CNNs than about solving the problem of texture synthesis. Interesting references nonetheless.