2 ms·
>It could have a huge impact on procedurally generated maps in gaming. I think it could go far beyond just maps. A major immersion breaker in most open-world g
by rl3 11y ago
>It could have a huge impact on procedurally generated maps in gaming.
I think it could go far beyond just maps. A major immersion breaker in most open-world games is the lack of detail in the lives of non-player characters. It's impractical to manually create this content at any real scale, so I think that's an area where AI would shine.
However, that isn't terribly valuable without also being able to generate convincing conversation dynamically—and that's definitely Turing Test territory. It would also help to synthesize that output in the form of an uncanny and unique human voice, which is also hard, and probably squarely in the same territory.
That said, I think all of this could be accomplished relatively soon, and without general intelligence necessarily being solved.
Of course, once general intelligence is solved (and doesn't go sideways on us), it's a good bet that this kind of thing will be nothing short of incredible. I imagine the Holodeck from Star Trek might be a fair approximation.
As an aside, utilizing general intelligence within interactive entertainment mediums for the purpose of creating believable characters may prove to be highly unethical. Bostrom's Superintelligence touched on this, and it's quite interesting if not terrifying to ponder.