5 ms·
> if I don't get a puzzle in ~30 min, I'm off to google the answer. The only loss here is that the reward in googling the answer will never come close to the h
by sanoli 11y ago
> if I don't get a puzzle in ~30 min, I'm off to google the answer.
The only loss here is that the reward in googling the answer will never come close to the high of figuring a puzzle out after 2 days.
- mgkimsal 11y agoWe always had the option of the "invisiclues" but... you had to order those and wait (time and money) or drive to a local computer store and buy (money). Both put a damper on the urge to "cheat".
- csixty4 11y ago> you had to order those and wait And those were the days of "Please allow 6-8 weeks for delivery". Not like ordering something on Amazon and getting it the next day.
- ghaff 11y agoIn so many ways, Invisiclues are a fascinating relic. That they existed (and were extremely popular) speaks to a number of different aspects to technology between then and now. (And, as I recall, Invisiclues were also available as some sort of 900 number service at one point.)
- mgkimsal 11y agoI don't remember any sort of phone in number. Possibly would have gone broke had I known of it. I did find this... http://www.resonant.org/games/infocom/Infocom_Homepage/Invisiclues/ http://www.resonant.org/games/infocom/Infocom_Homepage/Invis... :)
- ghaff 11y agoActually it apparently started as a pay-per-hint system. https://en.wikipedia.org/wiki/InvisiClues https://en.wikipedia.org/wiki/InvisiClues (Although I know the various people involved I don't remember all the details.)
- CaptSpify 11y agohaha, I remember begging my parents to let me make "just one" phone call to one of those
- VLM 11y agoIts very much like learning to code. In the old days figuring stuff out for yourself generated a high you don't get from finding and paraphrasing a stack overflow answer... Mass market AAA FPS sequels are made and played by very different people. IntFic scene seems to have the producers and consumers a lot closer. Rogue-likes are the same way.