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that looks really great, nice going. I'm really interested in learning some high level graphics coding, and wondering if GLSL and openGL are the way to go or if
by etherealG 17y ago
that looks really great, nice going. I'm really interested in learning some high level graphics coding, and wondering if GLSL and openGL are the way to go or if a framework that sits above openGL/direct3D would be better, does anyone have any advice of where to start for a beginner?
- maggit 17y agoThanks :) I don't really have any experience with any higher level API, so I guess I can not help you there. To me, it is important to know a bit about the inner workings of an API. I guess you could say I prefer to learn bottom-up. This means, even if I end up using a higher level API, I still "need" to know how to use OpenGL directly. That's how it works for me, anyway :) Good luck.
- jlgosse 17y agoI am in no way a game developer, but I can tell you that using XNA + C# is by far the easiest way to develop games in my experience. I implemented versions of both "Snake" and "Pong" this year in a little more than a day or two per game. Seriously, give it a try. You won't regret it!
- DanHulton 17y agoI'm actually playing around with XNA+C# right now, and I agree that it is (in general) very easy to develop with. Just - for the love of God - if you're going to get into doing reflection in C#, understand that you are about to stare into the void, and mentally prepare yourself for that.
- Deestan 17y agohttp://pyglet.org/ http://pyglet.org/ is a nice OpenGL-and-stuff-wrapper for Python. In my opinion it is a very easy API to work with.