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This could be interesting. I created fallout4map.com, and if it could automagically track a player's pipboy locations, that would be awesome. I tried decoding
by GeneralTspoon 11y ago
This could be interesting. I created fallout4map.com, and if it could automagically track a player's pipboy locations, that would be awesome.
I tried decoding the binary data for the pipboy app, but didn't have much success. Perhaps someone smarter than me will be able to crack it.
- tokenizerrr 11y agoI will take a quick look at decompiling the android app this afternoon
- GeneralTspoon 11y agoIt's a Unity app, so `apktool` works well to get out all the assets. Nothing is obfuscated. There's also sample pipboy data file there too (for the demo mode).
- tokenizerrr 11y agoSounds like you've looked into this already, any chance you published your findings to spare the rest of us the hassle? :)
- GeneralTspoon 11y agoNormally I keep notes on decompiling game files, but this time I didn't unfortunately :/ But I didn't get too far anyway - the DemoMode.bin file contains the demo data. There's a list of locations in a custom binary format, but the titles are readable. I tried modifying the values to make them all visible, but the app threw a parsing exception when trying to load my modified file. Hope that helps!
- philplckthun 11y agoHave you got some kind of API? I'd be happy to look into connecting your map to the game. I think it would be nice to to need an app for this, but if this runs on a responsive website, that can connect to the game independently.