3 ms·
nice binding. Particularly good to see its using es6 to wrap the native api. Since writing C++ for UE4 is rather a pain, this could hit a sweet spot between C
by shadowmint 11y ago
nice binding.
Particularly good to see its using es6 to wrap the native api.
Since writing C++ for UE4 is rather a pain, this could hit a sweet spot between C++ tedium and blueprint madness.