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An important thing about the Amiga demo scene was that those constraints were also the edge of what was possible in home computing. So they were approached in a
by richardjdare 11y ago
An important thing about the Amiga demo scene was that those constraints were also the edge of what was possible in home computing. So they were approached in a different spirit from say, someone writing a 64k demo on a pc with 8gigs of ram, or running demo effects in the browser.
When I watched demos in the Amiga days it was because I wanted to see something new that had never been done on a computer before. Seeing a great demo effect was like discovering a new superpower in your computer; it opened up new possibilities.
Being on the limit of what is believed to be possible is, I suppose, formally the same as being within a constraint, but the spirit is completely different. It was about pushing back boundaries.
Over the edge of that boundary, there was nothing, just mythical SGI workstations somewhere in the far distance :)