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A lot of people have made games with our iPad app, Codea. Many have published on the App Store. In fact we had the distinction of having released the first game
by interpol_p 11y ago
A lot of people have made games with our iPad app, Codea. Many have published on the App Store. In fact we had the distinction of having released the first game programmed entirely on iPad, it was great fun to work on. Although we used a Bluetooth keyboard most of the time. (Game is "Cargo-Bot")
I also bought an iPad Pro and Pencil. It beats my Wacom Cintiq. Especially because I prefer iOS painting software — Procreate in particular — to Photoshop. Procreate can handle large layered canvases at a smooth 60fps, on far less powerful hardware than Photoshop. It offers most of the same features for painting in a nicer package. It's far cheaper, and they have supported the app for years. I have been a graphics tablet user for over a decade and the iPad Pro + Pencil is the best digital drawing experience I've had.
I also kind of like coding on a software keyboard. Probably not for a big project, but it's what I go to when I want to build interactive prototypes.
"Working Copy" is a neat Git client I have been using on iPad. I use it to read my code base for large projects and to manage my commits and pull requests.
I hear a lot of musicians like the iPad for music production, but I haven't done much outside of GarageBand.
I have no plans to stop using my laptop computer. But the iPad is a great screen for making things, even if you might have to take those things to a laptop later on to "finish" them.