3 ms·
Representing toroidal grids and mazes
- deckar01 11y agoDirectional controls could be added that shift the maze texture around the static geometry. The cursor could stay in a fixed position and leave a trail behind. I like that this geometry forces a more exploratory strategy because sections of the maze are hidden from view.
- schneitj 11y agoI like this too. I think they also need to add color variation of the floor, so that you will have a sense of what region of the maze you are in.