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If little hobby skunkworks 6 hour projects actually made much money then that would be the norm. The reality is that the things that people and companies are w
by crusso 11y ago
If little hobby skunkworks 6 hour projects actually made much money then that would be the norm.
The reality is that the things that people and companies are willing to pay for often take a great deal more time and dedication. Also, they often involve work that's a hell of a lot less interesting. Even the projects that are fun to start often become boring drudgery during the long haul of making a product that someone is willing to pay you for.
- collyw 11y agoThe point was that conventional work structure, in offices, with lots of meetings and other distractions that are mostly irrelevant are a huge productivity killer.
- crusso 11y agoI don't disagree that there is a lot of inefficiency and counterproductivity in a conventional office - but the gp was offering up an example of how his hack session with his roommate proved something about how we "should" be working. Like many complicated systems, it's easy to criticize the conventional office and offer microcosm-scale anecdotal counter-examples - but quite another thing to create something effectively comparable. I love thinking about new ways to work. I work remotely and am always experimenting with ways to be effective from a distance... but I find that getting people's butts in chairs in the same office, and coordinating with a few boring meetings is surprisingly necessary.