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Awesome! I've been looking for something like this. The only issue I have now is my laziness to trust the client. Because although a board/card-game could be
by seivan 11y ago
Awesome! I've been looking for something like this.
The only issue I have now is my laziness to trust the client.
Because although a board/card-game could be calculated on a server. Turn based Games where "a move" takes several user inputs and display actions on the screen can't use a server to calculate stuff. The roundtrip would kill the joy.
E.g move several characters while engaging with the enemy. I haven't come across any good reading material on how to properly deal with that so you don't fully trust a client.