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So it's definitely true that players will have different skill levels with different factions. But even with 20 factions I'd be worried about getting enough dat
by jsnell 11y ago
So it's definitely true that players will have different skill levels with different factions. But even with 20 factions I'd be worried about getting enough data on for individual player/faction combinations to converge to the real values. That's especially true if the game doesn't allow a player to specialize in just a couple of factions, but realistically will be playing 10+ different ones. Maybe the thing to do would be to have three components instead of the current two; generic player skill, faction power, and faction-specific player skill.
One thing I do is track how much games with each faction contributed to each player's rating. But that's just for amusement value, there's no feedback from these faction breakdowns to the ratings as a whole.
- anonymoushn 11y agoThat is a concern if the game forces you to play a lot of sides. In Yomi you can pick your side, so most people play just one or two, and the people who play a ton of sides also play the game a lot. In Terra Mystica you need a minimum of 5 to get pack the side-picking part of the game I guess. Shadow Hunters would have a worse version of this problem, since your side is assigned at random out of 20 possible sides.