2 ms·
I agree completely. Delayed 'ticks' are the way popular RTS games handle latency [1], and yet it doesn't hamper the high-level players from needing very quick r
by GauntletWizard 11y ago
I agree completely. Delayed 'ticks' are the way popular RTS games handle latency [1], and yet it doesn't hamper the high-level players from needing very quick reaction times and strategy. In the HFT world, it might require a rethinking of strategy, and honestly some 'thinking turns ahead', but I don't see that as a bad thing.
[1] http://www.gamasutra.com/view/feature/131503/1500_archers_on_a_288_network_.php http://www.gamasutra.com/view/feature/131503/1500_archers_on...