2 ms·
subscription fees + time invested in leveling = sunk costs http://en.wikipedia.org/wiki/Sunk_costs#Loss_aversion_and_the_sunk_cost_fallacy http://en.wikipedia.
by dubcomesaveme 17y ago
subscription fees + time invested in leveling = sunk costs
http://en.wikipedia.org/wiki/Sunk_costs#Loss_aversion_and_the_sunk_cost_fallacy http://en.wikipedia.org/wiki/Sunk_costs#Loss_aversion_and_th...
players will spend more time playing than they would otherwise want to due to their perception of sunk costs, hours of gameplay provided expands to meet this demand with a grinding mechanism being the cheapest type of gameplay to offer