3 ms·
> Physics are always tied to framerate. Do you mean "to some framerate"? Obviously physics has to be ticked, but it doesn't have to be ticked at the same rate
by fenomas 11y ago
> Physics are always tied to framerate.
Do you mean "to some framerate"? Obviously physics has to be ticked, but it doesn't have to be ticked at the same rate the game renders. Lots of games and game engines decouple these rates correctly.
Likewise, games where the logic runs faster at high visual framerates are hardly that common. Outside of Bethesda, and retro games played on an emulator, I can't recall the last time I saw one.