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> The other fun part is that, back in 2010, I also had to reintroduce a bug from the original Pac-Man code… but that’s a whole different article. Any idea what
by kentt 11y ago
> The other fun part is that, back in 2010, I also had to reintroduce a bug from the original Pac-Man code… but that’s a whole different article.
Any idea what the bug was?
- abrugsch 11y agoprobably the level 256 rollover glitch or killscreen (the basis for the mobile game pacman 256)
- DanBC 11y agoMaybe this? https://news.ycombinator.com/item?id=590109 https://news.ycombinator.com/item?id=590109 Or this? https://news.ycombinator.com/item?id=4464375 https://news.ycombinator.com/item?id=4464375 Or maybe this? https://news.ycombinator.com/item?id=1969347 https://news.ycombinator.com/item?id=1969347 https://hn.algolia.com/?query=pacman%20ghosts&sort=byPopularity&prefix&page=0&dateRange=all&type=story https://hn.algolia.com/?query=pacman%20ghosts&sort=byPopular...
- splonk 11y agoIIRC it was the bug that allows you to pass through ghosts. I vaguely recall learning about it because of something the author wrote when this was released. Apparently speedrunners and the like have memorized patterns that exploit this if you can play with perfect timing. Explanation of the bug at http://www.gamasutra.com/view/feature/3938/the_pacman_dossier.php?print=1 http://www.gamasutra.com/view/feature/3938/the_pacman_dossie..., in the section "Just Passing Through".