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If a design document of mine had the word "grinding" it in many times, I'd do something else instead. Another way to make people sink hundreds of hours into a
by algorias 17y ago
If a design document of mine had the word "grinding" it in many times, I'd do something else instead.
Another way to make people sink hundreds of hours into a game is to make it play well competitively. It's surprising that one of the prime examples of this (StarCraft) comes from the same company as WoW.
- pwmanagerdied 17y agoMMORPGs and RTSs aren't directly comparable. Due to nature of the genre there's no long-term reward possible in RTSs outside of self-improvement, whereas this is generally the focus of RPGs, massive and online or not.
- albertsun 17y agoThere's a fair amount of rote and practice involved in becoming good at StarCraft. The "grinding" in WoW can also lead to subtle and gradual improvement at the game that makes you better at it.
- rikthevik 17y agoSure, Blizzard made Starcraft, but everyone forgets they also made Diablo. Diablo II was grind central.