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One of the problems with auto-generated content is that the setting is typically extremely static. If you could build a properly robust dynamic environment, the
by warfangle 17y ago
One of the problems with auto-generated content is that the setting is typically extremely static. If you could build a properly robust dynamic environment, the auto-generated content would depend hugely on how players actually interact with the (dynamic) gameworld.
I'm sure some would figure out the algorithms involved in such a game, but if you add enough fuzzy logic in, it could potentially keep the wool over most of the players' eyes..