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EVE Online did autogenerated content for most of the base universe: the devs even noted that the random seed they used for the universe was "42". Of course, qu
by DarkShikari 17y ago
EVE Online did autogenerated content for most of the base universe: the devs even noted that the random seed they used for the universe was "42". Of course, quests and such were hand-crafted later, this was just for the names, star systems, connections between them, NPC-controlled space stations, planets, moons, asteroid belts, resources, etc.
The real problem IMO is that autogenerated content can't be any more inherently interesting than the algorithm that created it. In EVE, this wasn't a problem, because the autogenerated content was merely intended as a "playing field" on which other events happened, but if the autogenerated content is the content itself, I think you'll have serious problems making it non-repetitive.