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No, no, emphatically no. It’s not just about being familiar with computers. These fashionable user interfaces are just objectively, measurably worse. They did
by Decade 11y ago
No, no, emphatically no.
It’s not just about being familiar with computers. These fashionable user interfaces are just objectively, measurably worse. They did scientific studies, with video recordings and stopwatches and stuff.
I don’t know why Norman and Tog focus so much on back and undo. Undo is inherently challenging in a world with mutable state. A knife has no undo.
For me, the emblem of bad design is: Buttons without borders. We had that back in the early 1980s. Because we had only like 320×240 pixel monochrome screens. Even Palm had visual indicators on their 160×160 screens. I have 720p on my cheap phone. There’s no excuse for getting rid of hints about where you can click and where you cannot click. This is much worse on Google’s Material Design than Apple’s flat design.
There’s also predictability. How many people have not sent a text message mangled by auto-correct? And there’s readability. These days, Apple’s advertising images have spindly white text on a busy background, sometimes going all the way to white. I feel similarly about spindly bright red text on a white background. A decent amount of contrast should be the default, not a special “accessibility” setting that inevitably gets left out by developers.
We now have decades of research and common sense about what makes user interfaces work, and the influential companies are simultaneously throwing it all away. I don’t understand this madness.
- deleted 11y ago[deleted]
- mreiland 11y agoI don't know about you, but no post-it placement is as strong as the first post-it placement. It's reversible a couple of times only.
- unfamiliar 11y agoButton borders have been replaced by coloured text in iOS, and for the most part I find it pretty easy to use and pretty easy to identify clickable things. The problem is worse on websites which have no such rule regarding whether something is actionable or not (well, they did use to - blue and purple links - but apparently that doesn't look cool enough any more). Much worse for me is the invention of a bunch of new UI elements which seem to have no known rules about how they work (Apple Music app - the word "songs" is actually a drop down list to change how the list below it is grouped into artist or album? What?!). Or huge numbers of functionality hidden behind a random choice of long press, force touch, context menu, swipe left or right, or double tap. E.g.: Safari on iOS: long press the reload key to load the desktop site, or type a word in the address bar and scroll down to "find in page". How on earth am I supposed to find these things without having read about them online in some frustrated help thread?