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"So often, the user has to try touching everything on the screen just to find out what are actually touchable objects." This happened to me many times on iOS a
by bad_user 11y ago
"So often, the user has to try touching everything on the screen just to find out what are actually touchable objects."
This happened to me many times on iOS and I'm a (still young) software developer, being familiar with most user interfaces that happened since Windows 3.11 until now. To be honest, biggest culprits are third party apps, but they follow official guidelines and Apple's example. This was my biggest problem with Windows Phone too, with the whole transition to flat interfaces that don't give clues on what can be tapped. If this can happen to us, then other people don't stand a chance.
But you know what's worse? Every couple of years we change the UI just for the sake of change.
- deleted 11y ago[deleted]
- smcl 11y agoThere's an iOS option to outline clickable buttons, but I get what you mean
- nextos 11y agoSame here. I'd also add OS X UI has gone downhill since the good old Tiger days, backporting all bad ideas from iOS. Somehow, it feels like the hardware design guys at Apple took over UI design and seem to have broken all the guidelines created by their former HIG lab, which once was at the forefront of UI research [1]. Now it seems minimalism (flat design) for the sake of it trumps everything else. I miss cozier designs, and so do many other heavy users I think. [1] http://interface.free.fr/Archives/Apple_HIGuidelines.pdf http://interface.free.fr/Archives/Apple_HIGuidelines.pdf