5 ms·
The positioning of the FAB or "Floating Action Button" on top of the content, makes sense when you think about it but in practice I find it frustrating: - Beca
by ino 11y ago
The positioning of the FAB or "Floating Action Button" on top of the content, makes sense when you think about it but in practice I find it frustrating:
- Because the way I hold the phone, most of the time my thumb is covering it and I don't see it.
- Because it is supposed to be the "main" action, it makes all other actions move around. Example: on Google Photos, the FAB is search. on Gmail the FAB is "create" and search is at the top.
- It is still the last place I look on the screen to perform an action. I look at the top first, then I look in the hamburger menu and only then I realize it was beneath my thumb. Fuck
I'm not convinced. I don't think google is convinced either because they keep shuffling it around from update to update, from app to app like they don't know what to do with it.
- aviraldg 11y agoI don't think everyone would agree with your reasoning. In fact, your reason for disliking the FAB (it's position) is all the more reason for it to be there because it's easy to tap.
- agumonkey 11y agoMost the material ergonomy is laughable, lots of nice ideas and work but I'm about 32x more productive with a BadaOS interface.
- digi_owl 11y agoYeah i miss the Holo stuff. At least there buttons etc seemed to automatically find a finger friendly size. Again and again i have seen apps go Material, only to have buttons etc become so small i have to tap 2-3+ times to hit them. And i do not have anything close to large fingers. Frankly i am left with the impression that with Material Google abandoned their adaptive UI frameworks and went with "pixel counting". Thus Material interfaces only seem to work properly on 10" and 5" screens.
- agumonkey 11y agoMaterial often places action item in very bad places, floating over content, far from where you were touching... like a mouse compared to a keyboard home row, aka non-ergonomic. It was amazing as a design idea, having all the pieces analog, independent yet coupled when needed, it felt like the proper way to build things, but I'm starting to think that this is a classic wrong variable focus, this doesn't matter for the kind of interaction it's used for.