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What has OP misunderstood? That he or she _should_ prefer iOS over Android because of a demagogoic quote? It's unclear what your point is here. That said, the
by look_lookatme 11y ago
What has OP misunderstood? That he or she _should_ prefer iOS over Android because of a demagogoic quote? It's unclear what your point is here.
That said, the other day I was using Google Maps for iOS and could not figure out how to switch directions from public transit to car. It seriously took me a few minutes of playing to realize how to do it. I feel like people implementing Material do it in a kind of perfunctory way and that can be lossy usability wise. On the other hand the Google Maps have a history of myopically introducing big UX changes that make the product worse, so why would I expect anything more from the team when implementing Material on iOS?
- jonhohle 11y agoOP starts with: > I think Android has surpassed iOS in terms of > design and usability. But then only describes how materials _looks_. Both Windows and Android have been plagued with attempting to make things look a particular way without consideration for how they _work_. Ironically, Apple is often criticized for exactly this, when in my experience they really do sweat the _work_ details. I'm not saying OP should prefer anything over another thing, just that only talking about how devices look is missing the broader goals of design and usability.
- kuschku 11y agoWell, Android with Material started focusing a LOT on how things work, how animations have to seem natural, gives guidelines on language and explains how to structure your app.