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How long have you been gone? I think you might be out of date. Most games aren't negative (compare to, say, voice chat in CS:GO...) and they've rolled out ple
by Natsu 11y ago
How long have you been gone? I think you might be out of date. Most games aren't negative (compare to, say, voice chat in CS:GO...) and they've rolled out plenty of features to report people who are being jerks.
That said, honestly, you can't prevent people from saying things you don't like, especially a bunch of anonymous kids. They can always sign up for a new account or whatever. Better just to punish and move on, especially as they have plenty of things to lose for being a jerk (IP, rank, champions, money they've spent, etc.).
The Tribunal is gone, but you can file reports, some punishments are automatic (did they spend the entire game swearing at their team and get reported?), you can mute anyone you like, etc.
- cjslep 11y ago> How long have you been gone? I think you might be out of date. Many years, I last solidly played sometime in 2011 and maybe a couple games with close friends in 2012. I fully realize I am out of date, but I just wanted to provide a perspective of LoL that most people do not realize: There was a significant community of roleplay/lore interest in the game early on, most of whom were not the ragey type, that was immediately alienated by Riot's early business and personnel decisions. That brutal year or so of negativity within their community that still plagues the MOBA image could have been avoided if the more moderate parts of their community from the beta and first year had not been driven away.
- Natsu 11y agoYou won't find that many people raging at you these days, most of those are chat banned for life, more or less. If you want to hear 8-year-olds claiming to have done obscene things to your parents, CS:GO chat has you covered, though. Small RP communities rarely survive contact with the outside world. Sad, but true, in my experience. I've yet to see one grow large, especially when mixed with other people who simply aren't interested in that. Lore in LOL is more of a long-running gag at this point, though there are a couple of interesting champion interactions in game (Khazix vs. Rengar, battles for the Frejliord). But most of it doesn't make sense, the entire summoner thing was retconned out of existence, and would you even guess that Janna and Singed are from Zaun?
- mreiland 11y agoWhat a load of crock. LoL is still easily the most toxic community I've ever laid eyes on, and most of the toxicity is created by the way Riot has implemented their system. All it takes is 1 person to ruin an hour of your day, and if you try and refuse to allow it to be ruined, riot will ban you (you're forced to play a game with someone who is purposefully losing the game because they didn't get what they wanted, and there's nothing you can do except spend the next 30-40 minutes in a game you know is a loss or get banned for leaving the game early). The result is that the community writes these long articles about the "art of dodging". For those unaware, the game happens in 2 stages. "champ select" during which everyone decides on the role and character they're going to play, and then the game itself. If you leave during champ select you get a penalty before you can rejoin a game. First dodged game is 5 minutes, every subsequent dodge is 30 minutes (resets 24 hours after your first dodge). Because champ select + game tends to last an hour and a dodge only lasts 30 minutes, you save time by dodging and waiting. It gets more subtle than that, in that your teammates might get angry at you halfway through the game and then decide to purposefully lose the game for you. Because of this, it becomes an art to determine how much risk you have of wasting time going into a game. So there's these guides running around about how to determine when to dodge as a means of climbing rank (most people will tell you that learning when to dodge is absolutely a skill necessary for climbing quickly). This is all a result of Riot's decision not to give players a means of extricating themselves from these games in a reasonable manner coupled with too much leniency in ranked games with respect to people who do this sort of thing. What happens a lot of times is people get really angry because they end up wasting 3 or 4 hours from these trolls in a single day. A 17 year old off for the summer can play 10+ games a day, a 25 year old with a job cannot, and so that 25 year old can often get very frustrated when he loses multiple games in a row due to trolls. And when you consider it takes another win to even out the loss, it's actually 2 hours that troll took away from you. I stopped playing league because I got tired of just how time consuming it is to play that game and climb rank.
- Natsu 11y ago> LoL is still easily the most toxic community I've ever laid eyes on Then I would submit that you lack experience, they're towards the head of the pack. Also, from that language, you appear to be a bit toxic yourself. > All it takes is 1 person to ruin an hour of your day, and if you try and refuse to allow it to be ruined, riot will ban you You can mute them. What you cannot do is ruin other 8 other peoples' day because of one guy. Moreover, the new pick intent systems are calculated to avoid trolling due to conflict over desired role. Champ select remains a problem they're working on, and there are games worth dodging, but they're far in the minority for me. Of course I'm happy to support, so no one is ever forced into that role unwillingly. > I stopped playing league because I got tired of just how time consuming it is to play that game and climb rank. Ranked is inherently frustrating due to being competitive. Not everyone there is trolling, some are just having really bad games and there's almost a Poe's Law where you can hardly tell the difference. You will find that people are stressed in any competitive game, though, and LoL is really not as bad as most. Note: I've never been banned. Granted, I'm only Gold II myself, but I have played with and against Challengers.