3 ms·
I recently spent some time working on exactly this, in 2D: https://github.com/blevinstein/SRAsteroids https://github.com/blevinstein/SRAsteroids To see what i
by blevinstein 11y ago
I recently spent some time working on exactly this, in 2D:
https://github.com/blevinstein/SRAsteroids https://github.com/blevinstein/SRAsteroids
To see what it looks like, you can check out this youtube video:
https://www.youtube.com/watch?v=_hSCz7tRl1s https://www.youtube.com/watch?v=_hSCz7tRl1s
I wrote an engine that modeled object positions as "timelines", where position varies with time, and demonstrated the basic relativistic effects (length contraction, time dilation, and frequency shifting).
Unfortunately, I never really figured out how to turn these into actual game mechanics.
- Mithaldu 11y agoRead the Star Carrier series: https://en.wikipedia.org/wiki/William_H._Keith,_Jr.#Bibliography https://en.wikipedia.org/wiki/William_H._Keith,_Jr.#Bibliogr... It has a number of situations and warfare considerations regarding that.
- IIAOPSW 11y agoI too did something like this for a school project. My version was just asteroids with a speed of light delay. I included instantaneous "wormholes" which created some nice apparent causality violations. Eg Asteroids could exit wormholes before entering them.
- IIAOPSW 11y agoI too did something like this for a school project. My version was just asteroids with a speed of light delay. I included instantaneous "wormholes" which created some nice apparent causality violations. Eg Asteroids could exit wormholes before entering them.
- xigency 11y agoThat is really cool! Thanks for sharing that with me. :)