4 ms·
Carl Sagan was a very interesting man. I'm sure he would have loved this simple space game I made - http://brainplex.net/space http://brainplex.net/space It us
by xigency 11y ago
Carl Sagan was a very interesting man. I'm sure he would have loved this simple space game I made - http://brainplex.net/space http://brainplex.net/space
It uses random points for stars, but tracking "the nearest few thousand stars" from Earth would be pretty simple.
I actually want to make a scientifically educational game. I want to make a game that demonstrates the concepts of relativity with accurate space travel at near light speed.
- Mithaldu 11y agoSome hints on controls would be nice. Also, in chrome the top two things aren't clickable. Otherwise, this looks adorable! Edit: I wonder what kind of horrible people would downvote the parent post.
- thesimpsons1022 11y ago> I'm sure he would have loved this simple space game I made I'm sure the top poster didn't mean to sound that way but it just sounds arrogant.
- xigency 11y agoRight sorry. Arrow keys to steer and Q/W to roll. Spacebar applies thrust.
- tgb 11y agoWhile not exactly what you want, and more than a little imperfect, you should be aware of Velocity Raptor[1] [1] http://www.testtubegames.com/velocityraptor.html http://www.testtubegames.com/velocityraptor.html
- xigency 11y agoCool, thanks.
- blevinstein 11y agoI recently spent some time working on exactly this, in 2D: https://github.com/blevinstein/SRAsteroids https://github.com/blevinstein/SRAsteroids To see what it looks like, you can check out this youtube video: https://www.youtube.com/watch?v=_hSCz7tRl1s https://www.youtube.com/watch?v=_hSCz7tRl1s I wrote an engine that modeled object positions as "timelines", where position varies with time, and demonstrated the basic relativistic effects (length contraction, time dilation, and frequency shifting). Unfortunately, I never really figured out how to turn these into actual game mechanics.
- Mithaldu 11y agoRead the Star Carrier series: https://en.wikipedia.org/wiki/William_H._Keith,_Jr.#Bibliography https://en.wikipedia.org/wiki/William_H._Keith,_Jr.#Bibliogr... It has a number of situations and warfare considerations regarding that.
- IIAOPSW 11y agoI too did something like this for a school project. My version was just asteroids with a speed of light delay. I included instantaneous "wormholes" which created some nice apparent causality violations. Eg Asteroids could exit wormholes before entering them.
- IIAOPSW 11y agoI too did something like this for a school project. My version was just asteroids with a speed of light delay. I included instantaneous "wormholes" which created some nice apparent causality violations. Eg Asteroids could exit wormholes before entering them.
- xigency 11y agoThat is really cool! Thanks for sharing that with me. :)