3 ms·
Yeah, just a portion of it (a modified fork of the GL bindings). We wrap our own framework around the bindings and combine that with SDL2, plus Cairo/Pango for
by itsboring 11y ago
Yeah, just a portion of it (a modified fork of the GL bindings). We wrap our own framework around the bindings and combine that with SDL2, plus Cairo/Pango for vector drawing and writing text to textures, libogg/libopus for audio files, Assimp for 3D assets, etc.
- pjmlp 11y agoI stopped paying attention when the development stood still for a while, hence my question. Thanks for the feedback.