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I recently spent some time trying to turn a 2D simulation of Special Relativity into a game: https://github.com/blevinstein/SRAsteroids https://github.com/blev
by blevinstein 11y ago
I recently spent some time trying to turn a 2D simulation of Special Relativity into a game:
https://github.com/blevinstein/SRAsteroids https://github.com/blevinstein/SRAsteroids
To see what it looks like, you can check out this youtube video:
https://www.youtube.com/watch?v=_hSCz7tRl1s https://www.youtube.com/watch?v=_hSCz7tRl1s
I wrote an engine that modeled object positions as "timelines", where position varies with time, and demonstrated the basic relativistic effects (length contraction, time dilation, and frequency shifting).
Unfortunately, I never really figured out how to turn these into actual game mechanics.