7 ms·
I don't like "engines" like Defold. Because to me that's not an engine. That's a framework. You have few methods exposed like draw/update, some convenience clas
by andrewmcwatters 11y ago
I don't like "engines" like Defold. Because to me that's not an engine. That's a framework. You have few methods exposed like draw/update, some convenience classes and that's about it. It's so comparable to LÖVE (https://love2d.org/ https://love2d.org/) that literally the only difference seems to be a GUI to work with.
Meaning you have to write everything else, yourself.
I wonder if there are other actual 2D engines out there like Grid (http://www.planimeter.org/grid/ http://www.planimeter.org/grid/), or Polycode (http://polycode.org/ http://polycode.org/). Engines that actually take care of networking, predefined game callbacks, resource management, and multiplayer, like the big boys (Unreal, Unity, Source).
- Kiro 11y agoHave you used Defold?