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Just a small correction: I don't think anyone pays for UE nowadays. Epic used to charge a monthly fee, but they've done away with that. Now you only pay royalti
by gregschlom 11y ago
Just a small correction: I don't think anyone pays for UE nowadays. Epic used to charge a monthly fee, but they've done away with that. Now you only pay royalties if your game is commercially successful. Which is different from paying for the engine itself.
- empyrical 11y agoAdditionally, they mention that you can still negotiate paying an out right fee to license the engine if you'd like to do that rather than pay royalties (though I suspect it's mostly AAA studios that are interested in this)
- SXX 11y agoIt's for AAA studios because for past versions of engine cost was something like 1 mio per project. There was several more like indie developers that has won license on contests, but it's just exceptions.